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Tutorial: Digital Tutors - Modeling Next-Gen Characters in Maya
Digital Tutors - Modeling Next-Gen Characters in Maya
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.
Popular highlights include: * Blocking-in Form * Primitive Modeling * Adding Muscle Definition * Modeling in Symmetry * Working within Polygon Budgets * Checking Silhouettes for Appeal * Critiquing Models with Paint-overs * Creating Efficient Geometry * Reducing Model Resolution Manually * Strategically Adding Detail * Creating the Illusion of Detail * Building to Reference Art * Checking Models at Multiple Scales * Creating Useful Topology * Simplifying Shapes * Working with Multiple Pieces * Extruding Geometry to Add Detail * Building Tubes and Pipes with Curves * Combining Vertices with Merge * Quickly Adding Geometry with Bridge Tool
Download (Size: 1.7 GB)
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